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Showing posts from August, 2021

Week 16

 At the same time of trying to wait for the animations to be animated. I'm taking the time to catch up on work in other modules and help the group catch up on blogs, shotgun, and also produce the production bible of the film to be presented in front of everyone in class. I hope all will go well.

Week 15

I have finalised, improved and passed the files over. It has been back and forth with the transference to see what files will get an error or what won't transfer over.  Now we wait for Joash to animate and once he hands some scenes it will be up to Suqin and I to post produce and draw in some 2D effects into the animation.

Week 14 - White space week

  We took this time to discuss the redesigns and revisions on certain scenes and model designs. I was making adjustments to the environment setting and configurations regarding the lantern emissions and signboards, and it was pretty hectic since I sorta lost touch on illustrator for a bit. but eventually i got the hang of it.

Week 13

 Good evening,  On this week the models, environment textures and lighting had to be troubleshooted due to some errors in the file transfers from me to Joash. Other than that, not a lotta peeps were accepting about the initial billboard ideas I thought of implementing, so those will need to undergo some changes to obey the overall vibe and aesthetic.

Week 12

POC was great, we got some good and constructive feedback. At this point i'm still fixing up the environment layout for the street and it's up to the rest of us to push on to finish the final half stretch of the shortfilm. Other than that, Digital Post Production now coincides with our Conceptual Development project, thus after we finish our animation we need to post-produce it with sounds and stuff.    

Week 11

Not much to show, I was getting ready to layout and finish up the environment assets and set. At this time Joash is animating the POC as we speak for the upcoming showcase milestone next week.  This is a draft of the layout before we add anymore supplementary fill lights and signboards

Week 9 and 10

 Salutations,  On this week I had been researching and looking up online on how to get the toon shader effect up and running. Very render intensive, a lot of optimizations and troubleshooting had to be done in order for Maya to not fry up my motherboard. The toon shader contours are customizable, however the shader surfaces aren't very sensitive to showing highlights and rim lights when emissive lighting shines onto objects with said shader.