Salutations,
On this week I had been researching and looking up online on how to get the toon shader effect up and running. Very render intensive, a lot of optimizations and troubleshooting had to be done in order for Maya to not fry up my motherboard. The toon shader contours are customizable, however the shader surfaces aren't very sensitive to showing highlights and rim lights when emissive lighting shines onto objects with said shader.
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